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Demo Patch v0.9.02

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[img src="{STEAM_CLAN_IMAGE}/44778735/58e388769c730252269d3cbe6cd933a6e9f85f02.png"]

Welcome back Pilots!

Today brings another smaller patch where we improve map load times, improve the unit AI in several ways, and fix many smaller bugs and rough spots. Full patch notes are below.

[img src="{STEAM_CLAN_IMAGE}/44778735/1953b339146978df27d8bbdc3132ad091fdba036.png"]

Full Patch Notes v0.9.02

Content
  • Added unit targetting information to tactical map

  • Improved AI pathfinding, obstacle avoidance, and use of leg jump

  • “Focus Target” order now allows units to engage much further from their squad leader

  • Added tutorial tip: "Campaign difficulty can be changed at any time from the Settings menu"

Optimization

  • Optimized VFX for improved performance: ground fire, ground smoke, footstep smoke

  • Optimized map load times via faster terrain generation and more efficient A* grid calculations

Bug Fixes

  • GAM Missiles no longer oscillate in the air when fired at slopes

  • Armadillo description text corrected to say Medium Mech

  • Fixed an issue causing infantry Zombie Legs

  • Fixed collider issues on planets with pillars

  • Fixed an issue causing defense missions which would never end

  • Fixed lasers vfx where visuals did not line up with firing solutions

  • Fixed an issue causing player dropship to land directly in the middle of enemy forces

  • Fixed an issue allowing pavement to spawn very high in the air, now correctly clamped to 25 max height from ground plane

[img src="{STEAM_CLAN_IMAGE}/44778735/e385d1aefd870c607716f308d7ce8fc15553e0d9.png"]

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Demo Patch v0.9.02 · GameNews